Tales Of Destiny 2 Ps2 Iso English Torrent
Tales of Destiny 2 (06/18) マナケミア シリーズ (06/18) Final Fantasy IV Complete (06/17) アンティフォナの聖歌姫 ~天使の楽譜 Op.A~ (06/17) Riviera ~約束の地リヴィエラ~ (06/16) マグナカルタ (06/16) BLUE ROSES 妖精と青い瞳の戦士たち (06/15). Download Tales of Destiny II (Tales of Eternia) (USA) (1.2G) Note: This game is a PSX2PSP eBoot and is meant to be played on a Sony PSP. If you are looking for a PSX/PS1 ISO to play on an emulator or console then please check our Sony Playstation ISOs Section.
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Tales of Destiny 2 is the fourth main entry in Namco’s “Tales” series and is the true successor to the original Tales of Destiny on PlayStation 1, and should not be confused with the US release of Tales of Destiny II on the PS1 (which was actually Tales of Eternia). Tales of Destiny 2 is considered to be one of the most “hardcore” games in the series, featuring the “Tactical and Trust Linear Motion Battle System,” which kicks up the difficulty and speed a notch higher than the average Tales game and adds many rules and extra customization for highly strategic, intense real-time combat. After several months of project hiatus Cless decided to release a pre-alpha version of his translation which translates most of the menus to boost interest in the project.
If you want to help out with it, head over to Phantasian Productions and help getting this thing over to the English speaking masses;) The patch archived here is for the original print of the game. There is also a second patch for the Megahits and Playstation the Best prints of the game available on Cless’ homepage. ROM / ISO Information.
•: January 31, 2008 ( Director's Cut) Mode(s), Tales of Destiny ( テイルズ オブ デスティニー, Teiruzu Obu Desutinī) is a originally developed by 's ' as the second main title in 's series. Originally released for the in Japan in December 1997, an English version was later made available in North America in September 1998. The game features many of the same development staff as its predecessor,, including composers and Shinji Tamura, with character designs by series newcomer. Its producers gave it the characteristic genre name RPG of Destiny ( 運命のRPG, Unmei no RPG). A for the was released in November 2006, which was followed by an updated version called Tales of Destiny Director's Cut ( テイルズ オブ デスティニー ディレクターズカット, Teiruzu Obu Desutinī Direkutāzukatto) in January 2008, both exclusive to Japan. The remake was also given its own unique genre name by its producers as RPG called 'Destiny' ( 運命という名のRPG, Unmei to iu na no RPG). Taking place in a world, the game follows the story of a young man named Stahn who comes across a sentient sword named Dymlos and his subsequent encounters with other similar sword-wielders.
Eventually, he and his friends must unite against evil forces seeking use a relic from an ancient war. The PlayStation version of Tales of Destiny was mostly well-received, selling over a million copies worldwide and going on to become the highest selling Tales game in Japan to this day. Battle from the original PlayStation version of Tales of Destiny.
The game uses an enhanced version of the that debuted in the first game of the series, Tales of Phantasia. Battles take place on a 2-D plane where characters and enemies act in real time.
And ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game-time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use.
Also, the battle system rewards the player with extra experience for stringing together multi-hit. The end result of this break from traditional RPG battle systems is a more fast-paced and reaction oriented system that behaves more like a and less like a typical -esque title. Pre-battle options include assigning spells and special attacks to buttons and button-directional combinations, changing the party's battle formation or order, and assigning behavioral patterns for your computer-controlled allies.
Certain spells can also be taken off the active casting list for computer-controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in-battle menu system.